12/26/2023 0 Comments Luminous engine last game![]() ![]() ![]() What I missed in Eve Online was that the actual weapon layout did not matter. ![]() I simply cannot imagine anyone would controll a gigantic, futuristic space ship directly. I always liked the feature of controlling huge space ships via mouse clicks and indirect orders like ‘move there’ and ‘orbit that’ instead of using a joystick or something like that. The game I am working on is heavily inspired by the combat mechanics of Eve Online. As the forum category suggests everything, including the title are ‘work in progress’ and will probably change at some point. To get some feedback and keep motivated I want to present my progress in this thread. I started working on my first project a few weeks ago. User interface for controlling space ships. The current version includes the following features: A weapon not pointing towards the enemy is a useless weapon. Hire a skilled crew and improve your crew members’ abilities from fight to fight.Īdapt: a seemingly impossible encounter might simply require a different strategy. The same ship with a different weapons can enable completely different tactics just as the same weapons on a different ship would.Ĭhoose between heavily armored battleships firing in all directions and agile light cruisers avoiding enemy fire while exploiting the enemy’s weak spots.īuy new weapons, improve your ship’s systems and build the most powerful war machine in the universe. Luminous Sky offers strategic combat between space ships of enormous size and power.Īssume the role of the captain of one of those powerful vessels and test your skill and cunning against the rest of the universe.Įach ship features unique attributes and most importantly: a unique weapon layout. While bound by oaths of loyalty these captains themself frequently become subdued by the promises of wealth and power from corporate operatives creating a labyrinth of intrigues and conspiracies trapping honest and rogue captains alike. Minimal influence over the authorities of remote sectors is obtained by a small number of independent space ship captains in the service of the high command who act as spies, messengers and executioners. To shield the core worlds from the shadows of war the imperial high command maintains a fleet of powerful warships able to counter possible insurgencies within sight. Thousands of conflicts arise every year and end regularly with the devastation of defenseless worlds which are becoming pawns in the hands of ruthless corporations clinging to their sovereignty. The obligation to pay for the right to rule is a constant threat to peace. While this system allows the empire to persist it is the seed of immeasurable degrees of corruption and tyranny in worlds too remote to be overseen by the central authorities. A whole new economy arose, allowing corporations to buy authority and rule supreme. To enforce law and justice across the universe, the privilege to rule is sold to the the highest bidder.The contractor is allowed to adopt and enforce laws in his fiefdom as long as he is paying his lord the lease he promised. The Luminous Empire is gigantic, encompassing millions of stars, making it impossible to rule more than a few core worlds. Luminous Sky lets the player take his place amongst the captains of the most powerful war machines in the universe, fighting for the prosperity of the Luminous Empire. ![]()
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